fixes for audio playback and float conversion

This commit is contained in:
2026-06-14 18:22:39 -04:00
parent ef6985c071
commit 30b46ea96d
2 changed files with 13 additions and 1 deletions
+7
View File
@@ -72,6 +72,13 @@ func stop(fadeout: float = 0.0):
node_music.stop()
node_speech.stop()
# Godot 4 quirk: manual AudioStreamPlayer.stop() does not emit the `finished`
# signal (Godot 3 did), so the all_finished/finished handlers don't run and
# A_finished/B_finished would otherwise stay false from a prior play() —
# leaving is_playing() stuck at true and blocking the next play().
A_finished = true
B_finished = true
node_speech.volume_db = 0
node_music.volume_db = 0
+6 -1
View File
@@ -26,7 +26,12 @@ static func fahrenheit_to_celsius(fahrenheit: float) -> float:
return (fahrenheit - 32.0) * 5.0/9.0
static func code_to_weather(code) -> int:
return weather_codes.get(str(code), WEATHER.UNKNOWN)
var key: String
if code is float or code is int:
key = str(int(code))
else:
key = str(code)
return weather_codes.get(key, WEATHER.UNKNOWN)
const weather_color := {
WEATHER.CLOUDY: Color('9fdbff'),