extends Node signal changed() signal saved() signal loaded() var flags:Flags func _ready(): if '--reset' in OS.get_cmdline_args():#or true: flags = Flags.new() save_flags() load_flags() if flags == null: flags = Flags.new() flags.connect("changed", self, "_flags_updated") save_flags() func load_flags(path:="user://flags.tres"): print("load from ",path) var newflags = ResourceLoader.load(path) if newflags != null: flags = newflags flags.connect("changed", self, "_flags_updated") emit_signal("loaded") # print("ok") func save_flags(path:="user://flags.tres"): print("save to ",path) if OK == ResourceSaver.save(path, flags): emit_signal("saved") # print('ok') func _flags_updated(): emit_signal("changed") save_flags()