claude godot 4 port
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@@ -3,27 +3,27 @@ class_name AudioArrayPlayer
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signal all_finished()
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export var queue := []
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@export var queue: Array = []
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@warning_ignore("native_method_override")
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func stop():
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queue.clear()
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.stop()
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super.stop()
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func _ready():
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self.connect("finished", self, "_finished")
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self.finished.connect(_finished)
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func start():
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if len(queue) > 0:
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var new = queue[0]
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if new is float:
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get_tree().create_timer(new).connect("timeout", self, "_finish_delay")
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get_tree().create_timer(new).timeout.connect(_finish_delay)
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return
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stream = new
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stream.loop
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if !playing:
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play()
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else:
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emit_signal("all_finished")
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all_finished.emit()
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func _finish_delay():
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next()
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@@ -36,12 +36,12 @@ func _finished():
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next()
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func play_all(extra:=[]):
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func play_all(extra: Array = []):
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add_streams(extra)
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start()
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func add_stream(new:AudioStream):
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func add_stream(new: AudioStream):
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queue.append(new)
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func add_streams(new:Array):
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func add_streams(new: Array):
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queue.append_array(new)
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