claude godot 4 port
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@@ -1,6 +1,9 @@
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@tool
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extends TextureRect
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tool
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export(Constants.WEATHER) var weather = Constants.WEATHER.UNKNOWN setget set_weather
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@export var weather: Constants.WEATHER = Constants.WEATHER.UNKNOWN:
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set = set_weather
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const images := {
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Constants.WEATHER.CLOUDY: preload("res://assets/texture/weather_icons/weather3.png"),
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Constants.WEATHER.FOGGY: preload("res://assets/texture/weather_icons/weather7.png"),
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@@ -15,7 +18,7 @@ const images := {
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func _ready():
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set_weather(weather)
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func set_weather(new:int):
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func set_weather(new: int):
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if !images.has(new):
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new = Constants.WEATHER.UNKNOWN
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weather = new
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