claude godot 4 port
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@@ -1,55 +1,71 @@
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@tool
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extends HBoxContainer
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tool
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export var show_celsius := true setget set_show_celsius
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export var show_fahrenheit := true setget set_show_fahrenheit
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export var degrees_celsius := 0.0 setget set_degrees_celsius
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export var degrees_fahrenheit := 0.0 setget set_degrees_fahrenheit
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export var temperature_unknown := true setget set_temperature_unknown
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@export var show_celsius: bool = true:
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set = set_show_celsius
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@export var show_fahrenheit: bool = true:
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set = set_show_fahrenheit
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@export var degrees_celsius: float = 0.0:
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set = set_degrees_celsius,
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get = get_degrees_celsius
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@export var degrees_fahrenheit: float = 0.0:
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set = set_degrees_fahrenheit,
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get = get_degrees_fahrenheit
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@export var temperature_unknown: bool = true:
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set = set_temperature_unknown
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var _c: float = 0.0
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var _f: float = 0.0
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func _ready():
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_check_slash()
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_update_text()
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func set_temperature_unknown(new:bool):
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func set_temperature_unknown(new: bool):
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temperature_unknown = new
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_update_text()
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func set_show_celsius(new:bool):
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func set_show_celsius(new: bool):
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show_celsius = new
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$celsius.visible = new
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$degrees.visible = new
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if has_node("celsius"):
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$celsius.visible = new
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$degrees.visible = new
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_check_slash()
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func set_show_fahrenheit(new:bool):
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func set_show_fahrenheit(new: bool):
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show_fahrenheit = new
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$fahrenheit.visible = new
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$degrees2.visible = new
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if has_node("fahrenheit"):
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$fahrenheit.visible = new
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$degrees2.visible = new
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_check_slash()
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func set_degrees_celsius(new:float):
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degrees_celsius = new
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degrees_fahrenheit = Constants.celsius_to_fahrenheit(degrees_celsius)
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func set_degrees_celsius(new: float):
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_c = new
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_f = Constants.celsius_to_fahrenheit(new)
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_update_text()
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func set_degrees_fahrenheit(new:float):
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degrees_fahrenheit = new
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degrees_celsius = Constants.fahrenheit_to_celsius(degrees_fahrenheit)
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func get_degrees_celsius() -> float:
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return _c
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func set_degrees_fahrenheit(new: float):
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_f = new
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_c = Constants.fahrenheit_to_celsius(new)
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_update_text()
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func get_degrees_fahrenheit() -> float:
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return _f
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func _update_text():
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if !$celsius:
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if !has_node("celsius"):
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return
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if temperature_unknown:
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$celsius.text = '?'
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$fahrenheit.text = '?'
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else:
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$celsius.text = str(stepify(degrees_celsius, 1))
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$fahrenheit.text = str(stepify(degrees_fahrenheit, 1))
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$celsius.text = str(snapped(_c, 1))
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$fahrenheit.text = str(snapped(_f, 1))
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func _check_slash():
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if !$slash:
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if !has_node("slash"):
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return
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$slash.visible = show_celsius and show_fahrenheit
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