claude godot 4 port

This commit is contained in:
2026-06-13 16:08:36 -04:00
parent aa1f470a7b
commit 1c1109fe93
227 changed files with 3112 additions and 2505 deletions
+10
View File
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shader_type canvas_item;
uniform float transition : hint_range(0.0, 1.0) = 0.0;
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
void fragment() {
vec4 c = texture(screen_texture, SCREEN_UV);
vec3 inverted = vec3(1.0) - c.rgb;
COLOR.rgb = mix(c.rgb, inverted, vec3(transition));
}